pub struct ObstacleAvoidancePlanner {
pub target_position: Vector3<f32>,
pub start_time: f32,
pub duration: f32,
pub start_yaw: f32,
pub end_yaw: f32,
pub obstacles: Vec<Obstacle>,
pub k_att: f32,
pub k_rep: f32,
pub k_vortex: f32,
pub d0: f32,
pub d_target: f32,
pub max_speed: f32,
}
Expand description
Obstacle avoidance planner that uses a potential field approach to avoid obstacles
The planner calculates a repulsive force for each obstacle and an attractive force towards the goal The resulting force is then used to calculate the desired position and velocity
§Example
use nalgebra::Vector3;
use peng_quad::{ObstacleAvoidancePlanner, Obstacle};
let planner = ObstacleAvoidancePlanner {
target_position: Vector3::new(0.0, 0.0, 1.0),
start_time: 0.0,
duration: 10.0,
start_yaw: 0.0,
end_yaw: 0.0,
obstacles: vec![Obstacle {
position: Vector3::new(1.0, 0.0, 1.0),
velocity: Vector3::new(0.0, 0.0, 0.0),
radius: 0.5,
}],
k_att: 1.0,
k_rep: 1.0,
k_vortex: 1.0,
d0: 1.0,
d_target: 1.0,
max_speed: 1.0,
};
Fields§
§target_position: Vector3<f32>
Target position of the planner
start_time: f32
Start time of the planner
duration: f32
Duration of the planner
start_yaw: f32
Starting yaw angle
end_yaw: f32
Ending yaw angle
obstacles: Vec<Obstacle>
List of obstacles
k_att: f32
Attractive force gain
k_rep: f32
Repulsive force gain
k_vortex: f32
Vortex force gain
d0: f32
Influence distance of obstacles
d_target: f32
Influence distance of target
max_speed: f32
Maximum speed of the quadrotor
Implementations§
Source§impl ObstacleAvoidancePlanner
Implementation of the ObstacleAvoidancePlanner
impl ObstacleAvoidancePlanner
Implementation of the ObstacleAvoidancePlanner
Sourcepub fn smooth_attractive_force(&self, distance: f32) -> f32
pub fn smooth_attractive_force(&self, distance: f32) -> f32
A smooth attractive force function that transitions from linear to exponential decay When the distance to the target is less than the target distance, the force is linear When the distance is greater, the force decays exponentially
§Arguments
distance
- The distance to the target
§Returns
- The attractive force
§Example
use peng_quad::ObstacleAvoidancePlanner;
let planner = ObstacleAvoidancePlanner {
target_position: nalgebra::Vector3::new(0.0, 0.0, 1.0),
start_time: 0.0,
duration: 10.0,
start_yaw: 0.0,
end_yaw: 0.0,
obstacles: vec![],
k_att: 1.0,
k_rep: 1.0,
k_vortex: 1.0,
d0: 1.0,
d_target: 1.0,
max_speed: 1.0,
};
let distance = 1.0;
let force = planner.smooth_attractive_force(distance);
Trait Implementations§
Source§impl Planner for ObstacleAvoidancePlanner
Implementation of the Planner trait for ObstacleAvoidancePlanner
impl Planner for ObstacleAvoidancePlanner
Implementation of the Planner trait for ObstacleAvoidancePlanner
Source§fn plan(
&self,
current_position: Vector3<f32>,
current_velocity: Vector3<f32>,
time: f32,
) -> (Vector3<f32>, Vector3<f32>, f32)
fn plan( &self, current_position: Vector3<f32>, current_velocity: Vector3<f32>, time: f32, ) -> (Vector3<f32>, Vector3<f32>, f32)
Source§fn is_finished(
&self,
current_position: Vector3<f32>,
time: f32,
) -> Result<bool, SimulationError>
fn is_finished( &self, current_position: Vector3<f32>, time: f32, ) -> Result<bool, SimulationError>
Auto Trait Implementations§
impl Freeze for ObstacleAvoidancePlanner
impl RefUnwindSafe for ObstacleAvoidancePlanner
impl Send for ObstacleAvoidancePlanner
impl Sync for ObstacleAvoidancePlanner
impl Unpin for ObstacleAvoidancePlanner
impl UnwindSafe for ObstacleAvoidancePlanner
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