pub struct Obstacle {
pub position: Vector3<f32>,
pub velocity: Vector3<f32>,
pub radius: f32,
}
Expand description
Represents an obstacle in the simulation
§Example
use peng_quad::Obstacle;
use nalgebra::Vector3;
let obstacle = Obstacle::new(Vector3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 0.0), 1.0);
Fields§
§position: Vector3<f32>
The position of the obstacle
velocity: Vector3<f32>
The velocity of the obstacle
radius: f32
The radius of the obstacle
Implementations§
Source§impl Obstacle
Implementation of the Obstacle
impl Obstacle
Implementation of the Obstacle
Sourcepub fn new(position: Vector3<f32>, velocity: Vector3<f32>, radius: f32) -> Self
pub fn new(position: Vector3<f32>, velocity: Vector3<f32>, radius: f32) -> Self
Creates a new obstacle with the given position, velocity, and radius
§Arguments
position
- The position of the obstaclevelocity
- The velocity of the obstacleradius
- The radius of the obstacle
§Returns
- The new obstacle instance
§Example
use peng_quad::Obstacle;
use nalgebra::Vector3;
let obstacle = Obstacle::new(Vector3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 0.0), 1.0);
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Obstacle
impl RefUnwindSafe for Obstacle
impl Send for Obstacle
impl Sync for Obstacle
impl Unpin for Obstacle
impl UnwindSafe for Obstacle
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