pub struct MinimumJerkLinePlanner {
pub start_position: Vector3<f32>,
pub end_position: Vector3<f32>,
pub start_yaw: f32,
pub end_yaw: f32,
pub start_time: f32,
pub duration: f32,
}
Expand description
Planner for minimum jerk trajectories along a straight line
§Example
use nalgebra::Vector3;
use peng_quad::MinimumJerkLinePlanner;
let minimum_jerk_line_planner = MinimumJerkLinePlanner {
start_position: Vector3::new(0.0, 0.0, 0.0),
end_position: Vector3::new(1.0, 1.0, 1.0),
start_yaw: 0.0,
end_yaw: 0.0,
start_time: 0.0,
duration: 1.0,
};
Fields§
§start_position: Vector3<f32>
Starting position of the trajectory
end_position: Vector3<f32>
Ending position of the trajectory
start_yaw: f32
Starting yaw angle
end_yaw: f32
Ending yaw angle
start_time: f32
Start time of the trajectory
duration: f32
Duration of the trajectory
Trait Implementations§
Source§impl Planner for MinimumJerkLinePlanner
Implementation of the planner trait for minimum jerk line planner
impl Planner for MinimumJerkLinePlanner
Implementation of the planner trait for minimum jerk line planner
Source§fn plan(
&self,
_current_position: Vector3<f32>,
_current_velocity: Vector3<f32>,
time: f32,
) -> (Vector3<f32>, Vector3<f32>, f32)
fn plan( &self, _current_position: Vector3<f32>, _current_velocity: Vector3<f32>, time: f32, ) -> (Vector3<f32>, Vector3<f32>, f32)
Plans the trajectory based on the current state and time Read more
Source§fn is_finished(
&self,
_current_position: Vector3<f32>,
_time: f32,
) -> Result<bool, SimulationError>
fn is_finished( &self, _current_position: Vector3<f32>, _time: f32, ) -> Result<bool, SimulationError>
Checks if the current trajectory is finished Read more
Auto Trait Implementations§
impl Freeze for MinimumJerkLinePlanner
impl RefUnwindSafe for MinimumJerkLinePlanner
impl Send for MinimumJerkLinePlanner
impl Sync for MinimumJerkLinePlanner
impl Unpin for MinimumJerkLinePlanner
impl UnwindSafe for MinimumJerkLinePlanner
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