pub struct Maze {
pub lower_bounds: [f32; 3],
pub upper_bounds: [f32; 3],
pub obstacles: Vec<Obstacle>,
pub obstacles_velocity_bounds: [f32; 3],
pub obstacles_radius_bounds: [f32; 2],
pub rng: ChaCha8Rng,
}Expand description
Represents a maze in the simulation
§Example
use peng_quad::{Maze, Obstacle};
use rand_chacha::ChaCha8Rng;
use rand::SeedableRng;
use nalgebra::Vector3;
let maze = Maze {
lower_bounds: [0.0, 0.0, 0.0],
upper_bounds: [1.0, 1.0, 1.0],
obstacles: vec![Obstacle::new(Vector3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 0.0, 0.0), 1.0)],
obstacles_velocity_bounds: [0.0, 0.0, 0.0],
obstacles_radius_bounds: [0.0, 0.0],
rng: ChaCha8Rng::from_rng(&mut rand::rng()),
};Fields§
§lower_bounds: [f32; 3]The lower bounds of the maze in the x, y, and z directions
upper_bounds: [f32; 3]The upper bounds of the maze in the x, y, and z directions
obstacles: Vec<Obstacle>The obstacles in the maze
obstacles_velocity_bounds: [f32; 3]The bounds of the obstacles’ velocity
obstacles_radius_bounds: [f32; 2]The bounds of the obstacles’ radius
rng: ChaCha8RngRng for generating random numbers
Implementations§
Source§impl Maze
Implementation of the maze
impl Maze
Implementation of the maze
Sourcepub fn new(
lower_bounds: [f32; 3],
upper_bounds: [f32; 3],
num_obstacles: usize,
obstacles_velocity_bounds: [f32; 3],
obstacles_radius_bounds: [f32; 2],
) -> Self
pub fn new( lower_bounds: [f32; 3], upper_bounds: [f32; 3], num_obstacles: usize, obstacles_velocity_bounds: [f32; 3], obstacles_radius_bounds: [f32; 2], ) -> Self
Creates a new maze with the given bounds and number of obstacles
§Arguments
lower_bounds- The lower bounds of the mazeupper_bounds- The upper bounds of the mazenum_obstacles- The number of obstacles in the maze
§Returns
- The new maze instance
§Example
use peng_quad::Maze;
let maze = Maze::new([-1.0, -1.0, -1.0], [1.0, 1.0, 1.0], 5, [0.1, 0.1, 0.1], [0.1, 0.5]);Sourcepub fn generate_obstacles(&mut self, num_obstacles: usize)
pub fn generate_obstacles(&mut self, num_obstacles: usize)
Sourcepub fn update_obstacles(&mut self, dt: f32)
pub fn update_obstacles(&mut self, dt: f32)
Auto Trait Implementations§
impl Freeze for Maze
impl RefUnwindSafe for Maze
impl Send for Maze
impl Sync for Maze
impl Unpin for Maze
impl UnsafeUnpin for Maze
impl UnwindSafe for Maze
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