pub struct CirclePlanner {
pub center: Vector3<f32>,
pub radius: f32,
pub angular_velocity: f32,
pub start_position: Vector3<f32>,
pub start_time: f32,
pub duration: f32,
pub start_yaw: f32,
pub end_yaw: f32,
pub ramp_time: f32,
}
Expand description
Planner for circular trajectories
§Example
use nalgebra::Vector3;
use peng_quad::CirclePlanner;
let circle_planner = CirclePlanner {
center: Vector3::new(1.0, 1.0, 1.0),
radius: 1.0,
angular_velocity: 1.0,
start_position: Vector3::new(0.0, 0.0, 0.0),
start_time: 0.0,
duration: 1.0,
start_yaw: 0.0,
end_yaw: 0.0,
ramp_time: 0.1,
};
Fields§
§center: Vector3<f32>
Center of the circular trajectory
radius: f32
Radius of the circular trajectory
angular_velocity: f32
Angular velocity of the circular motion
start_position: Vector3<f32>
Starting position of the trajectory
start_time: f32
Start time of the trajectory
duration: f32
Duration of the trajectory
start_yaw: f32
Starting yaw angle
end_yaw: f32
Ending yaw angle
ramp_time: f32
Ramp-up time for smooth transitions
Trait Implementations§
Source§impl Planner for CirclePlanner
Implementation of the Planner trait for CirclePlanner
impl Planner for CirclePlanner
Implementation of the Planner trait for CirclePlanner
Source§fn plan(
&self,
_current_position: Vector3<f32>,
_current_velocity: Vector3<f32>,
time: f32,
) -> (Vector3<f32>, Vector3<f32>, f32)
fn plan( &self, _current_position: Vector3<f32>, _current_velocity: Vector3<f32>, time: f32, ) -> (Vector3<f32>, Vector3<f32>, f32)
Plans the trajectory based on the current state and time Read more
Source§fn is_finished(
&self,
_current_position: Vector3<f32>,
time: f32,
) -> Result<bool, SimulationError>
fn is_finished( &self, _current_position: Vector3<f32>, time: f32, ) -> Result<bool, SimulationError>
Checks if the current trajectory is finished Read more
Auto Trait Implementations§
impl Freeze for CirclePlanner
impl RefUnwindSafe for CirclePlanner
impl Send for CirclePlanner
impl Sync for CirclePlanner
impl Unpin for CirclePlanner
impl UnwindSafe for CirclePlanner
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