pub struct Trajectory {
pub points: Vec<Vector3<f32>>,
pub last_logged_point: Vector3<f32>,
pub min_distance_threadhold: f32,
}Expand description
A struct to hold trajectory data
§Example
use peng_quad::Trajectory;
let initial_point = nalgebra::Vector3::new(0.0, 0.0, 0.0);
let mut trajectory = Trajectory::new(initial_point);Fields§
§points: Vec<Vector3<f32>>A vector of 3D points
last_logged_point: Vector3<f32>The last point that was logged
min_distance_threadhold: f32The minimum distance between points to log
Implementations§
Source§impl Trajectory
Implement the Trajectory struct
impl Trajectory
Implement the Trajectory struct
Sourcepub fn add_point(&mut self, point: Vector3<f32>) -> bool
pub fn add_point(&mut self, point: Vector3<f32>) -> bool
Add a point to the trajectory if it is further than the minimum distance threshold
§Arguments
point- The point to add
§Returns
trueif the point was added,falseotherwise
§Example
use peng_quad::Trajectory;
let mut trajectory = Trajectory::new(nalgebra::Vector3::new(0.0, 0.0, 0.0));
let point = nalgebra::Vector3::new(1.0, 0.0, 0.0);
assert_eq!(trajectory.add_point(point), true);
assert_eq!(trajectory.add_point(point), false);Auto Trait Implementations§
impl Freeze for Trajectory
impl RefUnwindSafe for Trajectory
impl Send for Trajectory
impl Sync for Trajectory
impl Unpin for Trajectory
impl UnsafeUnpin for Trajectory
impl UnwindSafe for Trajectory
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